Page 123

20th Nov 2015, 8:00 AM in Zabuza Arc
Page 123
Average Rating: 5 (2 votes)
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RandomRex6 20th Nov 2015, 8:00 AM edit delete
I have no idea if you can attack and then move or how any of this works. Again, I'm making all this up as I go.

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Otaku 20th Nov 2015, 11:30 AM edit delete reply
Depends on the system... and sometimes the options within it. ;)

We all know that I don't know D&D enough to even guess there, but the basic gist of it is "How long are combat turns?" versus "How fast/skilled is the character?"

As the GURPS fanboy that reads this comic, there are a several options that allow for moving before, after or at the same time one is attacking, but for your more run of the mill characters, you can "Step* and Attack" or possibly "Attack and Step" but you don't get to move very far... which makes sense because in GURPS a character's combat turn translates to one second of time.

However I believe there are some alternate rules for people that really want combat turns to be longer... but even without that, you've got extremely fast characters, allowing them to move quite a bit during that single Step maneuver, combat options that allow extra Step maneuvers, character design options that allow extra Step maneuvers as well, etc.

Four-color** ninja? They probably would have some combination of being built to soak the penalties, be fast enough they get to move quite a ways during that step and likely to select combat maneuvers that optimize the tactic.

*Step being a game specific term for how far your character can move while attacking without penalty.

**Four-color being a reference to the old printing process once used for comic books. Typically used to signify a setting even less realistic that a stereotypical action movie but more serious than an actual, comical spoof movie, comic book, cartoon, etc. Even without the fantastic elements like using chakra to create such blatant and over the top effects, the world Naruto and its sequels take place in is pretty over the top in places.
m2012e 20th Nov 2015, 12:00 PM edit delete reply
In DnD, each round (six seconds) you get a move action (generally used for moving your character's speed) and a standard action (often attacking). They can be taken in either order, or the standard action can be traded for another move action.
Yoo 20th Nov 2015, 11:02 PM edit delete reply
Finally caught up to this! Hey evveryone!
Yoo 20th Nov 2015, 11:02 PM edit delete reply
Finally caught up to this! Hey evveryone!
Mysterious Commenter D 21st Nov 2015, 8:03 PM edit delete reply
Hey, Yoo.
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