Comic 320 - Page 320

22nd Mar 2017, 8:00 AM in Chunin Exam Arc
Page 320
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RandomRex6 22nd Mar 2017, 8:00 AM edit delete
Story Time! Tell a story about age actually factoring into events.

Updates Wednesday, Friday, Sunday

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Otaku 22nd Mar 2017, 9:29 AM edit delete reply
Otaku
While not true of the Fourth Edition rules (which were released back in like 2004), under the Third (and prior) Editions of GURPS, your age was a very relevant stat. Most of these is less important in Fourth Edition, or gone entirely.

First, whatever your age, you were only allowed to spend character points on Skills equal to an amount of up to twice your age. These were not additional points to invest in Skills, just a cap on how much of your starting Character Points, used for building all aspects of your character, could be spent on Skills. This was totally dropped in 4e.

Instead of building your character "as is", if you made your character younger than the default, instead of using the baseline for an adult of your species, it used the baseline of the kid. So buying +2 Strength meant a ST 12 for an adult, but for a younger character might mean only ST 10. Assuming you lived long enough, your attributes would eventually reach their adult levels without additional cost. Separate from this was the cultural considerations of a young age; the reduced freedoms one might have from youth were treated as the Youth Disadvantage, which again would go away on its own if you lived long enough (normally, you have to pay back the character points you got from taking a Disadvantage to buy it off).

Age was also a Disadvantage you could take, because GURPS had "Aging Rolls" that would occur once per year once you hit a certain age, and until you hit the maximum life span for your kind (assuming it was being enforced by the GM), at which point you died. Aging Rolls would be made against each of the game's four core Attributes (Strength, Dexterity, Intelligence, and Health), and if you failed, that Attribute dropped by 1 (you didn't get any CP for it lowering, either). This affected anything based on it, and if an Attribute hit zero, your character died of old age. The Age Disadvantage usually wasn't worth the points it gave back to you, because even on a brand new character, you built them and afterward had to make those Aging rolls. Again, if you failed a roll, that attribute dropped and you got no points back from it. Each level of Age was worth far less than a level in any Attribute.

My inner munchkin often was at war with my preference for actual role-playing in my character design, as I wanted to avoid the above mess when possible. The Skill points cap made me want to lead towards older, the downside of aging made me want to skew younger, but having to work with child Attributes made me wish to avoid being too young.

I never ran any character old enough to have to make Aging checks. I think I may have run one character young enough for the social constraints of Youth to apply, but he was a genetic giant so he often was mistaken for being older. Either I was old enough to avoid the Attribute penalties but not the social ones, or the GM waved the Attribute penalties (4e dropped them for a reason) as I don't remember dealing with them.
loyalChaos 23rd Mar 2017, 10:13 PM edit delete reply
loyalChaos
I play a character in an Edge of the Empire rollplay, where I am a 15 year old girl who looks like she's 11 or 12. The idea is that I convince people I'm a little innocent girl, and then shoot them in the back with a holdout blaster.

This one time, We had to gain access to this huge Rebel fortress (we were mercs, so we didn't give a crap about who we were fighting, for the most part.) So, instead of the obviously heavily armed and armored Mandalorian mercenaries, we send forward the cute little girl in a black dress to try and find out another way in.

I roll three successes, four advantage and a triumph, which in that game, for our level, that was like rolling two consecutive 20's. Not only did I find out where the Rebels kept a secondary door, I was also able to convince the two door guards to show me where it was, since 'I might get lost out in this big wilderness, Mister Guard.' While they 'escorted' me over to the back entrance, the rest of the team stormed the Rebel base.

It was fantastic.
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