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8th May 2015, 8:00 AM in Zabuza Arc
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RandomRex6 8th May 2015, 8:00 AM edit delete
Try this your next campaign. See what the DM does when you ask for backstory right out of nowhere.

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kidra 8th May 2015, 8:40 AM edit delete reply
Introductions are something that, at least in my groups, tends to get forgotten about. In real life if you were taking someone somewhere you would have at least some conversation about who they are, where they're from, etc. But in games we tend to forget about that and try to get straight to the fighting.
Otaku 8th May 2015, 9:58 AM edit delete reply
Hmm... also a nice way to either sneak some extra information out of the GM or actually role-play. So basically a win-win; either you get something relevant to the adventure (or future adventure) or you immerse yourself more in the setting.
FanOfMostEverything 9th May 2015, 7:38 AM edit delete reply
That can certainly be an adventure on the other side of the DM screen. My backstory prep for the setting in my current game is... well, incomplete. If the party wants to know about geography, recent history, or theology, I'm ready. If they want to know about the politics of the city they're in? (Which, of course, they do.) Not so much.

That's where collaboration comes in. I maintain veto power in case of something designed solely for the PCs' benefit, but aside from that, I give everyone a chance to participate in the world-building. It looks a lot better than just staring blankly and going "Uhh..."
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