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25th Apr 2018, 8:00 AM in Chunin Exam Arc
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RandomRex6 25th Apr 2018, 8:00 AM edit delete
Sometimes it comes down to trial and error. A lot of error...

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Comments:

loyalChaos 25th Apr 2018, 3:52 PM edit delete reply
loyalChaos
I forgot how decent of a fight some of these were.
Guest 26th Apr 2018, 12:59 AM edit delete reply
He can only block so many attacks. A flurry will overwhelm him if it's strong enough
darkening 26th Apr 2018, 7:39 AM edit delete reply
Man, the system shown in this comic feels complicated sometimes. He seems to be rolling against a skill to hit in this strip, then needs to hit the ac if he passes that, then the defender has a chance to dodge lol? I guess it's true to the show, people dodge around like crazy and it typically requires something special to actually do notable damage to someone.
Otaku 26th Apr 2018, 2:13 PM edit delete reply
Otaku
Some of that might be due to more happening than you realize. For example, I do not know D&D its clones (like Pathfinder).

I've got a little experience with 3e (not 3.5), and I don't remember rolling for defending very often, if at all. When it happens, it is usually a special mechanic, as opposed to "Everyone can roll to defend." kind of thing. I think that means one defense was automatic (maybe just against the AC) and the other is something that requires a roll.

For games that do break things down more, what you said is only a little more complicated than what I've actually played and seen work well. Roll to hit the target, target rolls to defend, then roll damage. Don't think D&D does it that way, however.
loyalChaos 27th Apr 2018, 10:41 PM edit delete reply
loyalChaos
Some systems, like Edge of the Empire, have you roll to defend if you are a character or important npc. They dont have an AC, its just assumed that if you hit, your defense can then be rolled, and then you can soak up some damage if you have some sort of armor.
Otaku 28th Apr 2018, 2:00 PM edit delete reply
Otaku
Yeah, I'm this strips resident GURPS fanboy; GURPS requires the attacker roll to hit, with the target number being the attacker's skill (plus or minus the appropriate modifiers). If the attacker succeeds, the subject of the attack may roll against any applicable Active Defenses (usually Block, Dodge, or Parry) if the subject was aware of being attacked. If the subject (now the defender) succeeds, the attack is Blocked or Dodged or Parried with the appropriate results. If the defender fails, the attack hits home and the attacker rolls for damage. Various other mechanics can interact with this, but the only generic, universal ones are crits.
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