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13th Mar 2019, 8:00 AM in Invasion of Konoha Arc
Page 611
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RandomRex6 13th Mar 2019, 8:00 AM edit delete
Neji was apparently trained by Mr. Piccolo.

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jarimor 13th Mar 2019, 2:24 PM edit delete reply
neji feels more broken than he really is here don't he?
Otaku 13th Mar 2019, 3:01 PM edit delete reply
Crit on a dodge provokes an AAO in this system?

I'm trying to figure out if that is better or worse than what I'm used to. As a reminder, I'm the GURPS fanboy who reads this ...or the obnoxious one, if there are some smarter, quieter ones out there. XD

If you get a critical success on a Dodge roll in GURPS (or any other Active Defense) your opponent's attack roll is treated as if it had been a critical failure. Depending on the GM and exact rules in effect, this usually means rolling on the critical miss table. Skipping the more detailed bits, roll 3d6:

3 - Weapon breaks
4 - As 3
5 - Hit yourself in the arm or leg
6 - As 5 but for half-damage
7 - lose balance
8 - Weapon turns in hand
9 - Drop your weapon
10 - As 9
11 - As 9
12 - As 8
13 - As 7
14 - Weapon goes flying
15 - Strain your shoulder
16 - You fall
17 - Same as 3
18 - Same as 3

or the GM is allowed to select an appropriate consequence, so long as it isn't something like auto-death, guaranteed crippling, etc.
Godzfirefly 14th Mar 2019, 3:24 PM edit delete reply
I think it is meant to be implied that Neji has an ability that grants him the ability to attack on a critted dodge...
Otaku 15th Mar 2019, 7:31 AM edit delete reply
Oh, thanks for explaining.

I haven't played or even read anything D&D in 15 years. XP Even when I was playing, I struggled to really grasp the system. As I said, I'm used to gaming where you have "Active Defenses"; you can almost always attempt to Block/Dodge/Parry an attack, and I didn't think that was a thing in D&D or Pathfinder. ^^'
Darkening 15th Mar 2019, 9:07 AM edit delete reply
There's not much in the way of parrying in D&D, that sort of thing usually just gets rolled into the target your opponent has to hit, but there are several feats and things that let you do things like counter whenever people miss you. Typically they have a downside like making it a bit easier for people to hit you, but they do exist. Fifth edition d&d has more stuff in that vein, like monks being able to burn ki points to make opponents reroll their attacks for an extra chance to miss, or rogues being able to halve damage on them by dodging part of the damage, and there's spells you can instant cast in response to being attacked to boost your defenses or teleport out of danger iirc.
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