Page 64

28th Jun 2015, 8:00 AM in Zabuza Arc
Page 64
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RandomRex6 28th Jun 2015, 8:00 AM edit delete
So I think it's time to indulge in a bit of story time of my own. It's semi-relevant to what's going on in the next few strips, so here's the story of my first D&D experience.

My college had an RPG guild, and every year they would throw a small little gaming convention where local comic and game shops would come by to sell things, and members of the guild would set up campaigns to play. I had gone every year, mostly to buy comics or play in the Magic tournament. I'd play a couple rounds of sealed-pack play, where you buy a few booster packs and put a deck together. I ultimately made all my money back later selling the cards to one of the comic shops. But shortly after starting this comic, the convention came around again, and I decided to join in on the 5e campaign they had going.

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Kira 29th Jun 2015, 9:35 AM edit delete reply
I just got into 5th edition and i like it runs better then 4th even if your options are more limited.

also you can totally run a Hedge (cantrip) Mage so that's a plus.
Otaku 29th Jun 2015, 12:32 PM edit delete reply
The first time I played D&D was when they were celebrating 3e's release: they had a little fair or the like on campus (I would have been a college freshmen). Though the logo faded, I still use the little bottle-opener key chain I got back then. XD

Anyway, one of the tents featured a simple scenario with pre-made characters for people to run. I played it more than once and some events are blurring. I was this odd mix of "vet" and "newbie" because I had no prior D&D experience but had been playing other RPGs for years (not quite a decade though).

This lead to fun situations like me having my own dice with me but not realizing stupid things like how even if I announced I was using a spell, I had to speak the spell's name in character (which I should have realized, but in GURPS I usually bought my skill high enough so that I could speak or gesture). Instead I made an in character comment, but thankfully as the others pointed out my error, the GM allowed the spell to go through. I had hit the tent up when things were wrapping up, and the various presenters decided to have some fun running through the scenario together, with room for me to join in. This meant the GM got to have some fun by upping the scenario. ;)

I'm not sure if it was really as fun playing past that point. When designing characters it was so hard to get one I really enjoyed, even when just designing "spares" for fun (re: no worries about awful rolls or GM restrictions - just the core rules).

Hackmaster (which runs on AD&D) seems a bit more fun, but it also is like a halfway point between D&D and point-build systems. "Rolling up a character" may be traditional but I think I prefer my die rolls to determine stuff after character creation, not before. ;)
IsaiahOmega 30th Jun 2015, 12:39 AM edit delete reply
Fifth edition is my first as well if you ignore the first time we tried without actually knowing the rules or anything about d&d I general or the time we tried going 3.5 using random stuff we found on the internet and still not understanding the rules but now we have books. I'm not sure how good it it's compared to other versions but I think it may have the best monk rules to my limited knowledge so I like it
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