Page 655

23rd Jun 2019, 8:00 AM in Invasion of Konoha Arc
Page 655
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RandomRex6 23rd Jun 2019, 8:00 AM edit delete
Playing the out-of-character knowledge card against a GM can be a difficult dance. It really depends on the GM, and your relationship with them.

Any stories about this?

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Comments:

Darkening 23rd Jun 2019, 9:26 AM edit delete reply
Man, as cool as his powers are, keeping track of what parts of the map are in shadow or not would be a massive pain in the ass, especially if people tried to game it by moving light sources around or something. Combat already takes ages.
Otaku 23rd Jun 2019, 1:58 PM edit delete reply
Otaku
This is where it helps to have a flexible group (and maybe set of rules. Make it all or mostly fluff, make it mostly crunch, or have it fall somewhere in between. Just make sure everyone is on board with the approach, whether that is turning off your brain and going with "The GM says the shadows aren't there for it to work, so they aren't." or "I'm still not following the math... bust out the models and flashlights!"
Godzfirefly 24th Jun 2019, 1:01 AM edit delete reply
There are board games that are based on the idea of shadows and moving light sources, meant to be played in the dark with little lights that you move around the board. They're pretty situational, but fun when you can get them out.
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