Page 659

3rd Jul 2019, 8:00 AM in Invasion of Konoha Arc
Page 659
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RandomRex6 3rd Jul 2019, 8:00 AM edit delete
Story time! Any fun stories about a DM rolling Nat 1?

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Otaku 3rd Jul 2019, 10:26 AM edit delete reply
Time to go with the flow while being a contrarian! Also, I've shared this story before under other comics. Maybe even under this one. XP

We had a GURPS Supers campaign that, barely three sessions in, became a GURPS Black Ops campaign and then that kicked things off with a surprise space/time travel adventure into a pseudo-medieval/fantasy setting. @_@

On the way back home from this adventure, the GM decides to have us make Encounter Rolls, which were a house rule (at least for GURPS). If you're not familiar with GURPS, most rolls are on 3d6 and low is actually good while high is bad. Can't remember if these Encounter Rolls were an exception to this last part, just that we rolled as badly as we could when we were nearly back to Earth and attracted the GM's knock-off version of The Borg.

We're totally outclassed and staring down a potential end of the campaign. Desperate, we enact the plan of suddenly dropping out of whatever FTL method of travel we were using, the pilot rolls a critical success, and the GM (who then showed us the results) rolled 18 on the dice (equivalent of a Nat 1).

The GM ruled we'd pulled a Space Balls and the Not!Borg so badly overshot our ship they weren't even sure where they'd lost us, let alone where we were going. We proceeded home safely past that point. ;)
Wanderer 3rd Jul 2019, 10:54 AM edit delete reply
Story time! In a proper D&D 5e campaign that I'm currently a part of, I decided to use an illusion spell (I forget which one) in order to scare a guard. The GM rolled a natural 1 for the guard's Investigation check, and the guard ended up severely traumatized from the experience. On another note, I'm really curious as to how Shikamaru's resignation is going to be spun.
Godzfirefly 3rd Jul 2019, 3:13 PM edit delete reply
Wow...not sure I've ever had such a timely example of a story time.

Just last night, my team were trying to do night-time investigation of a building that was officially a warehouse, but which we suspected our "boss" was using to steal supplies from his boss. There was exactly one guard inside, and we had a plan to subdue him...the Sorcerer would cast Sleep upon him, with my Fighter grappling him with a hand over his mouth to prevent an alarm until the Sleep worked (as a Plan B.)

So, as things go, the Sorcerer rolled pretty low on his Sleep spell and I needed to try to keep him quiet another round. In DnD5e, this is an opposed Athletics check. So, I roll...nat 1. Disappointed, I announce my roll...only to learn the GM also rolled a nat 1! Ability checks in 5e aren't auto-failures, so we compared Athletics scores, and I won. That said, with two nat 1s, the GM and I agreed that this was the clumsiest subdual in history, and my dragonborn ended up knocking over a stack of supplies in the process, alerting many guards outside the building.

So...won the battle, kinda lost the war.
Guest 3rd Jul 2019, 3:35 PM edit delete reply
I was the GM for this, and was running a group through the 1st Dragonlance module, Dragons of Autumn, in 3.5. To make matters worse, I had just gotten the Critical Fumble deck from Paizo.

Big fight with the black dragon Khisanth, at the end of Part 1. Khisanth won initiative, rushed up to take down the paladin...and rolled a 1 on the bite. I pulled out the card for the critical fumble, and Khisanth smacked her head, stunning herself. They took her down before she could recover. Never again will I use Critical Fumbles.
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