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11th Aug 2019, 8:00 AM in Invasion of Konoha Arc
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RandomRex6 11th Aug 2019, 8:00 AM edit delete
But wait, there's more!

Story time! What's the longest turn you've ever seen in a game?

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Silentgod 11th Aug 2019, 9:30 PM edit delete reply
Note: I actually tried sending sooner but the site broke at the time and then I got stuck with work.

In the Tower game, that I mentioned already, we usually spend hours on turns because everyone bickers/panicks/thinks too hard on what actions to take. But yesterday took the cake with each turn lasting an hour. Though this was do to us being confused by the enemies skill (It was easy to understand, just took us a while to figure out how it worked JoJo style) and the fact some of us didn't know how part of the rules work like throwing objects or speed priorities.

I am still annoyed how one of the players refused to buff my speed because I was already faster than the enemy. When that wasn't my issue. I wanted to be faster than the other players so I can do my high damage strats because the enemy cowboys' quick draw strategies let them go first anyway.

For some clarification, there is no actual dice rolling unless a skill is involved or for certain actions. We just tell the host what we want to do and then he checks who goes first and how much damage we would do and if enemy skills would interfere and the like. All the complicated stuff should be on the GM but us players just keep on changing actions on him before he could implement.

Also, the test was just us vs cowboys in a target shootout game and we couldn't shoot the cowboys or else we get penalized. Score was determined by how much damage we do times what place we were in hitting first.

For example, 1st place net you a x10 multiplier. 2nd nets a x5. 3rd is a x4 and etc. until we reached 9th. Anyone who shoots after earns no points.
werefrog 12th Aug 2019, 6:10 AM edit delete reply
The longest turn The Werefrog can recall seeing (that wasn't due to the player speaking really slowly and indecisively) was in a home brew game.

The character had been turned into a vampire, which gave the character 3 separate initiatives every round of combat. The character also had a sword skill that gave it 6 attacks per initiative. This character then had 18 attacks each round. Those formed some long rounds of combat, but much shorter combat.
Guest 13th Aug 2019, 8:01 PM edit delete reply
Finally caught up...
Departure Dave 15th Aug 2019, 4:01 PM edit delete reply
In 2015 there was a turn in a Hearthstone game that dragged on as the game slowly animated the successive launches of 240,000 arcane missiles. For 45 hours.

There were articles about it and I'm sure you can find stream footage (the whole thing was broadcast live) if you look up the player "Mamytwink".
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