Naruto: Jutsu and Jinchuriki
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Comic 75 - Page 75
24th Jul 2015, 8:00 AM
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24th Jul 2015, 8:00 AM
Story Time! Tell a story about a plan that terrified your GM.
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24th Jul 2015, 9:22 AM
Something about this seems... off.
So the players were able to discuss a plan without the GM hearing it; was it "in character" or not? Because I know this is a commonly abused thing but unless your PCs
know what each other is thinking then... they don't. Well unless the GM is fantastically lenient (or incompetent ;) ).
In the actual episode... did Sakura know what was happening? I know this strip
to be different from the show, I'm just... being too lazy to look it up myself and too impatient for it to resolve in strip, I guess. ^^'
24th Jul 2015, 9:29 AM
In the show, Naruto seemed to come up with the plan on the fly, and Sakura did not know. The characters all know the plan in character in my script. I hope that clears things up.
24th Jul 2015, 9:42 AM
Well in Darth and Droids, the GM or PCs would know things 'out of universe', but not 'in universe', so they would not be able to act on that knowledge unless they found out 'in universe'
24th Jul 2015, 1:42 PM
I've completely lost track of this conversation.
24th Jul 2015, 5:31 PM
They are asking how the players can discuss a plan in front of the GM without the GM overhearing the plan.
Between whispering to each other on the other side of the table, passing notes, and cell phone texting, I can see how the players might know of a plan without letting the GM know about it.
25th Jul 2015, 9:23 AM
without the GM cracking down on them for planning things together "out of character"; planning something "in character" that the GM may not yet be aware of is one thing. Having the real world discussion and planning occur out of character
with enough time for the in game characters to have also discussed it is another.
This looks like "We [the players] discussed the plan and now our characters magically know it or apparently discussed it in six seconds when in real life we spend five minutes planning everything out carefully." I thought that last one was kind of a no-no (some exceptions apply).
25th Jul 2015, 5:16 PM
Talking is a free action.
26th Jul 2015, 5:44 PM
Is it that much of a free action? ;)
Probably one of the various reasons D&D never clicked for me.
26th Jul 2015, 12:49 AM
To be fair, often PC's in the party will have spent a great deal more time with each other "in character" the the players ever will IRL. So often they wont need much if any communication to acting tandem when needed.
But yeah, that's good for simple tactics, or a hand wave for why a single word or two can convey a massive amount of tactical info, not for how a highly detailed, convoluted, and personalized plan could be put together on the fly. Such as what Naruto's about to do, only even worse.
In Naruto's defense, he was relying on Suaske picking up the plan instantly and reacting in accordance with it, which wasn't that big a stretch at the time.
24th Jul 2015, 9:27 AM
Not sure if this counts as terrified, but one day my half mimic character started walking through a town undisguised. People started propositioning her and offering money to the guy she was with. (figuring she was a construct)
So they plan was to start the bidding at 500,000 gp.
You would figure that wouldn't work. ...then my character pulled a partially eaten dragon out of her chest.
A dwarven prince bought her for 650,000 gold as a present for the queen.
Three days later, she took his adopted daughter and walked out of the queen's birthday party without issue.
Now the city of Mithralspur has wanted posters of "Copper, the man eating chest" suspected of seducing and or eating the prince's apprentice.
No GM expects you to sell yourself for an absurd amount of money then walk out the door.
25th Jul 2015, 5:09 PM
.....How does that even work?
24th Jul 2015, 10:40 AM
So, it was the final big boss battle of a three year campaign. We're all level 20 (or maybe 21?). Two of my previous characters have re-joined up with the party. This story involves one of them. A half-elf ranger that was my first ever tabletop game character (this was my first campaign ever when it started).
Now, I had made some big mistakes and messed up a bunch when making her, so in order to have her be useful, she was a volley archer. She had a bow that gave her an extra attack each round, and then doubled all of her attacks. That, on top of 5 attacks per round normally, meant she was firing 12 arrows a round. Now, I had expected to have to fight in a castle siege or some other sort of mass-combat at some point, so aside from her bow and a couple other magic items (stat items, a flying carpet, etc), I had spent most of her wealth on fountainhead arrows. (Arrows that when they strike a flat surface, a wall or floor basically, erupt into a 10-foot radius geyser of acid.
So, you can imagine my delight when the final boss transformed into his final form- a massive silver cube. And we're talking MASSIVE. As in, we were standing on top of it in order to fight it because it was like more than 50ftx50ftx50ft. And each individual 5x5x5 cube "part" of the final boss could spin, rotate, and take damage separately.
I had no idea this was going to happen beforehand, but when it did, I couldn't help but notice how perfect it was for me. SO I fired volleys of 12 fountainhead arrows at the final boss, only having to hit the ground, basically, meant I could hardly miss.
So, the arrows do a 10-foot radius burst of 2d8 acid damage each round for 3 rounds. 12 arrows a round means 24d8 acid damage per round. To EACH square in the 10-foot radius spread. So that's 12 squares per arrow. 288d8 damage the first round. Then 12 more arrows on the second round. 576d8 damage the second round. and 864d8 damage every round after that until I ran out of fountainhead arrows.
I cannot confirm, but I suspect upon realization at what I'd done, the DM PROBABLY gave the final boss a "few" extra hit points to avoid an anticlimax.
25th Jul 2015, 5:11 PM
So.. basically a giant silver rubix cube of doom?
24th Jul 2015, 10:54 AM
Awww, I already told the tale of Private Kilkenny Andarest. I has no story.
25th Jul 2015, 8:04 AM
Tell it again, I don't remember it.
25th Jul 2015, 10:36 AM
In a modern game, we had basically unlimited access to a military munitions dump. I created what was deemed a "war crime in training" as I basically nuked five square miles of enemy territory.
See, I spent two months burying remote bombs near an enemy stronghold. Too heavily fortified. So I proceeded to troll the hell out of them. When the bombs were all planted, there was 5 kilos of C4 buried every 5 meters in a huge, huge grid. Yep, a few tons of C4 there.
The problem was, how do I lure them out of their stronghold? This was something I had been struggling with. These were not ideological terrorists, I couldn't lure them out something offensive. Also, I needed to get a lot of them out at once.
Then, I got an idea. An evil, evil idea. I took something I saw somewhere in an anime, and decided screw it! I'm gonna scare these assholes into a fight!
Their scout patrols began to see some disturbing things. Dead animals with ritualistic mutilations, the bones of children, and a live skinned horse, running around, randomly attacking their patrols. Yeah, they got scared. Then came the fun part!
I decided to crank up the horror factor, and tranqed one of their patrols. They were sent back, heavily drugged. I had drugged them and skinned them, and swapped their skins. They were so doped up when they arrived, they had no idea. They died, but holy hell was the whole base angry and scared. They were dealing with some kind of insane psychopath!
Then came the fun part. I sent an old woman to their gates to beg for money. The woman's clothes were covered in a lethal poison. When she was ejected, the two men died. The old woman died, and I made a motorized, horrifying, moving art sculpture outside their gates. Then I did something similar to the corpses of some nearby orphans, rigging their arms to stay pointing straight out, then cutting off their arms and the elbow and motorizing them so the kids would "crawl" up to the base. Then recorders on them would begin begging the soldiers inside, "Save us, save us! Please kill us!"
After six months of escalating this show of horror, I began to let them see me. Dressed in all black, with a pure white, featureless mask. At one point, a patrol was returning, they were within sight of the base, then they stepped into my snares, and were dragged, kicking and screaming, into the jungle. They were found the next morning, leaning against the gates. They noticed they weren't moving, but they brought them inside. Their eyes, noses, and mouths were sewn shut. They proceeded to cut the thread, releasing cockroaches. Thousands of them. I had skinned them, sewn the skin hack together, and then filled the skinsuits with roaches.
I pulled out all the stops. We had to stop a few times for breathers after I described some of the displays of horror.
Well, the last straw came when I began amassing an army in that area in view of their towers. The same place my C4 was buried. I called them up on the radio, and told them I was the hell maker. I gloated over their terror, and said they couldn't do a damn thing, they were so scared of me. I taunted them, telling them that me and all my buddies were going to have a game of paintball, right there in their territory, and they were such pussies, they didn't have the balls to tell us no.
This pissed them off to no end. In short order, they sent their full combat force to completely wipe us off the face of the Earth. Then, I, far away, pushed a button, nuking a small local village folks, along the the enemy's full force.
I'm sure you can appreciate the look on everyone else's faces when they heard me say, "I push the button, and blow up the whole field."
I love playing evil characters, don't you?
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