Page 755

28th Feb 2020, 7:00 AM in Invasion of Konoha Arc
Page 755
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RandomRex6 28th Feb 2020, 7:00 AM edit delete
Sometimes damage isn't worth worrying about.

Like... 0.0000000000000000001% of the time.

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Guest 28th Feb 2020, 1:51 PM edit delete reply
My DM always bitched about how hard the party's barbarian was to kill. I kept telling him he was doing it wrong - you don't need to try to whittle away his disproportionately high hit points, you just need to disable him from fighting. A single failed wisdom save, and he's disabled for a turn, his rage ends, and he loses his damage resistance.
Godzfirefly 28th Feb 2020, 6:48 PM edit delete reply
Another way of looking at it is that (as a GM) your goal isn't necessarily to kill the PCs...it is to provide obstacles to their success. The Barbarian is successful in battle when he protects the party by soaking hits, so you can always give him the obstacle to that goal of a foe that targets the squishier PCs preferentially and let the Barbarian find a way to convince those foes to target him instead.

Or even better, cultivate a story where death isn't the worst thing that can happen. Then, convince the Barbarian that a heroic sacrifice is the best way to prevent that worse thing from happening. The Barbarian will kill himself for you. ;-)
Otaku 28th Feb 2020, 7:05 PM edit delete reply
Otaku
Heh, it can be even worse in some systems.

Yes, I'm using this as another excuse to talk about GURPS. It depends on exactly what kind of attack it is, but sometimes, those that do exactly zero damage still "count" for certain effects.

That zero damage can be because a character's armor soaked all the damage, or because the attacker rolled low for damage, like a "1" when an attack does 1d-1 damage.

Off the top of my head, an example would be shots to the groin for most males, and heads for... well, not everything, but most higher order lifeforms. Zero damage done still requires a Health check to avoid being physically stunned. Again, IIRC, certain types of damage always do at least one point before you subtract for stuff like armor or inherent forms of protection... if it causes a "0-point" injury, that can still be enough for exposure to disease and toxins.

All of which is just to say, it is a great way of adding injury to adding insult to adding injury. XP
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